Sweep for multiple static meshes without 'Simulate Physics' possible?
I tried the following: Create an actor with multiple static meshes attached to it, physics simulation turned off, collision is set to 'BlockAllDynamic'. Move it by using 'Set Actor Location' with 'Sweep' enabled. Result: Collision during sweep is only calculated for the root element, all additional static meshes are ignored.
Is there a way for turning collisions on for all attached static meshes during sweep?
Additional Information: Testing the level, the player does collide with every single mesh - it is only ignored during sweep. Turning on physics results in collisions for the meshes as well. However, 'Set Actor Location' seems not to work in that case and I get a lot of unwanted side effects. I tried different functions that support sweep, e.g. 'Add Actor Local Offset', with identical results.
Any help will be appreciated, thank you!
asked Apr 03 '15 at 01:00 PM in Blueprint Scripting
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