I have game where I fly around with a sphere, which is a simple SphereComponent collision box. Is there a way to complete disable friction from surface of sphere without applying a 0 friction material to entire map?
I’ve tried putting a frictionless material as Phys Material Override, but it doesn’t work.
There’s no friction variable in character components, at least I don’t see it.
EDIT: There seems to be somethign wrong with my project, because I don’t have a movement component in my blueprint at all. I can find it in a template FPS project just fine.
You probably want to look in your Default Pawn Class. In Defaults, there’s a section for Character Movement (as jestersheepy mentions) with a lot of movement options. You can see what you’re using for your Default Pawn Class if you open World Settings and expand Game Mode.
Rather than in defaults, check components, under root or character movement and make sure you are extending from a class that supports movement (File > reparent blueprint), character or pawn are more suitable type for movement.