Multiplayer template does not connect over internet

hello
from this thread link text

i (and others) cannot get multiplayer template to connect over internet. “no servers found”

built with 4.7.3

antivirus on (Avira)

firewall on

thanks

Hi ,

Are you using Multiplayer Shootout, or a template project? In your project’s Config folder, open DefaultEngine.ini and take a look at OSS settings. Can you copy/paste what you have there? Multiplayer Shootout project uses following, and it works over an internet connection across machines:

[OnlineSubsystem]
DefaultPlatformService=Steam

[OnlineSubsystemSteam]
bEnabled=true
SteamDevAppId=480
bVACEnabled=0

[/Script/OnlineSubsystemSteam.SteamNetDriver]
NetConnectionClassName="OnlineSubsystemSteam.SteamNetConnection"

Multiplayer Shootout currently has a bug in 4.7.4 that is causing a crash, so it might be best to avoid 4.7.4 for moment.

yes multiplayer shootout unaltered.

NetConnectionClassName=“OnlineSubsystemSteam.SteamNetConnection”

i hope this does not mean we are forced to use steam?
it did not connect with or without steam anyway.

No, you’re not forced to use Steam. Try removing all that and instead use:

[OnlineSubsystem]
DefaultPlatformService=Null

now i get “search failed” clicking find games button

Hey ,

It’s difficult for me to test this at moment, since Multiplayer Shootout doesn’t work in 4.7.4 and 4.7.3 had some issues with packaging Blueprint projects. How are you trying to connect between machines? If you’re trying it inside editor with PIE, that’s not really supported.

im trying to connect with a packaged game on windows. yes i had noticed blueprint packaging issue, i added an empty and unused actor c++ class as a workaround.

Hey ,

Can you try opening a copy of project in 4.7.5? Thanks!

Hi ,

We haven’t heard back from you in a while, so I’m resolving this post for tracking purposes. If you’re still experiencing this issue in 4.7.5, please let us know and we can continue investigating. Thanks!

hello sorry for long delay.
4.8.3 still does not connect. maybe it has something to do with steam test app id? apparently for some reason some areas of globe cannot connect to others or something. uk and france we tested.

MAke sure you and your firend testing it are both on US - Los Angeles under Steam → Settings → Downloader server and it will work like a charm :slight_smile:

Don’t forget to accept an answer that best clears your question up or answers it so when community finds your question in future via search/google they know exactly what you did to fix it/get it going as well as keeping answerhub clean so that it gets removed from “unanswered questions” catagory.

setting both machines to same download region in steam does indeed allow us to connect using OnlineSubsystemSteam.

it will not connect without steam though much to my dismay.

ill mark it as right answer anyways, thanks