How to set a mesh to not render on its owner?
I have set a mesh for my player, but I haven't yet found a way to make the player unable to see his own body. For multiplayer purposes, I'd like everyone but the player himself have the mesh be rendered. Thanks!
asked Apr 03 '15 at 04:16 PM in Blueprint Scripting
In C++ it would be: GetMesh()->SetOwnerNoSee(true); In BP search for SetOwnerNoSee node it must be inside "Rendering" category
answered Apr 03 '15 at 07:46 PM
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