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How to set a mesh to not render on its owner?


I have set a mesh for my player, but I haven't yet found a way to make the player unable to see his own body. For multiplayer purposes, I'd like everyone but the player himself have the mesh be rendered. Thanks!

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asked Apr 03 '15 at 04:16 PM in Blueprint Scripting

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avatar image DoctorPC Apr 03 '15 at 07:38 PM

(kinda) updated.

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In C++ it would be: GetMesh()->SetOwnerNoSee(true); In BP search for SetOwnerNoSee node it must be inside "Rendering" category

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answered Apr 03 '15 at 07:46 PM

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