Check if a blueprint is a child actor of another

Hi all,

So I have a parent blueprint, which has a child actor.

From the construction script of the child actor, I would like to get a variable, referencing it’s parent. (If it is a child actor).

How would I do this?

There’s a function ‘Class Is Child Of’ if that’s what your looking. but i think creating a variable casted to its parent class will enable you to access the variable of that class that you’re looking for

Are you sure that the ‘Self’ is inherited from ‘Default Player Class’?

In any case you can create a new variable of that Parent class if you want to access a certain variable from that parent class

It’s returning false.

I have a get class of self wired into test class and parent class as the class that has the child actor as a component.

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‘Class Is Child Of’’ is what you’re looking for.