Check if a blueprint is a child actor of another
So I have a parent blueprint, which has a child actor.
From the construction script of the child actor, I would like to get a variable, referencing it's parent. (If it is a child actor).
How would I do this?
asked Apr 03 '15 at 04:20 PM in Blueprint Scripting
'Class Is Child Of'' is what you're looking for.
answered Apr 03 '15 at 07:42 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here