Blurry reflection on the Mobile Previewer and mobile devices.

Hello,

As you can see below, the reflection is blurry on the mobile previewer.

On Mobile Previewer:

But the reflection is more sharp on PC.

On PC without SSR:

Is there a way to improve the reflection quality for mobile? If there is no way to do it in the engine, we are considering to make a custom material and cube map and use them. But it seems like TC_HDR texture format is not supported on mobile, is it right?

Thank you.

Hi -

You can increase the quality of reflections generated through the sky light and reflection capture actors by adjusting the GReflectionCaptureSize variable up from its default 128. This increase will increase all reflection quality, so it is not mobile specific but will allow the mobile preview to increase some in quality. Alternatively, you can use more smaller influence radius capture actors but this will start to show the flaws in the Reflection Capture overlaps more readily.

You cannot use a HDR image in the cubemap settings (as Ambient Cubemap or a sky light specified cubemap), but you can use TC_HDR images on mobile but you will have to place them directly in your material. Here is an example material:

Thank You

Eric Ketchum