My Lava Emitter is running out

I’m not too sure what the problem is, but I setup a new GPU emitter to spawn some really nice lava spray effects. It’s set burst and triggered by the spawning of my little demon. But it spawns less and less, directly related to how long I’ve been playing, until nothing comes out. It’s like it never resets, but it should be completely destroyed and remade every time it’s spawned. The Emitter is set to be destroyed. I’ve even set it to “KIll on Deactive” and “Kill on Complete”.

Interestingly, I have a non-GPU emitter to do the same thing, albeit far less impressive, and it always resets when it’s called and always gives the same results everytime. I’ve even carefully matched the settings between the two for their Burst setup, and the non-GPU one never sputters out.

Looks like I found a solution, although I don’t know why it worked. I had the emitter attached to the Mesh of my laval vent, but then I moved it’s spawning location to the same floating Billboard point I use for the little devils. The result is that the emitter works fine now, just as it should have before.

I don’t know why the Mesh location produced weird results and the Billboard does not. It is worth noting though that the Mesh is the root component of the actor, so maybe you shouldn’t spawn stuff at the root location, but at the component locations. Might be some kinda Unreal bug…