"stat unit" - Game, GPU Almost Identical?

I’m having some performance issues, and I’m trying to use “stat unit” to see if I’m CPU- or GPU-bound. However, the “Game” and “GPU” values keep hovering within .5 ms of each other regardless of framerate. Anyone know why that would be? Maybe it’s a coincidence, but I doubt it.

I thought maybe I’m GPU-bound and vsync is holding back the GPU or something, but I tried disabling “Smooth frame rate” in the engine settings and setting my Nvidia settings to disable it no matter what, and I still get the locked timings. Maybe I still have vsync on though?

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Maybe this is just something to do with the editor. I was seeing the lockstep timings when using PIE in the editor’s viewport, but when I run in “Standalone Game” mode, “GPU” reports taking noticeably more time than “Game” – so I guess I’m GPU-bound.