How do I make fire deactivate by water in BP?
How do I create custom nodes for the Deactivate function that dictates when the fire particles deactivate? I need to deactivate it first by water, both by the oceanplane and by heavier/heavy rain, and also very strong wind.
How to I create this in blueprint?
I am trying to implement the rain and wind right now.
You can set threshold values such as "if the weather is 75% rainy than the fire would deactivate". The same goes for wind as well.
answered Apr 04 '15 at 09:10 PM
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