Blueprint Multicast Event Replication not working

Branch: Unreal Launcher

Build: 4.7.4

Multicast event replication in blueprints isn’t working. The function runs on the server, but is not replicated to clients when running with multiple players from the editor. Changing between listen or dedicated server does not affect the issue.

Where you call the function from, some object only exist in server, if you call in that then event never being called in client. For example, GameMode only exist in server, multicast will not work in GameMode, or PlayerController only exist in server and owning client, multicast will only send back to owning client.

Just found out my actor wasn’t replicated, so the function wasn’t called even though it’s multicast. Thanks for the help!