How to rig, animate, export and imprt and play animation skeletal mesh in UE4 from Maya
I've read all the documentation and tried figuring it out myself and it's been very confusing and I have got so far nowhere in this process. I'm simply trying to take a mesh (such as a gun or vehicle) and rig it properly and animate it in Maya and take it into UE4, using an FBX and play the animation. And clearly I'm getting no where with it. Is there anyone that knows how to do this properly. And if so can you explain as clearly and detailed as possible like as if it's the first time doing it, like making sure what things need to be checked and what the different nodes need to be plugged into and also screen caps or video would be really appreciated. I've tried watching tutorials or reading UE4 documentation and they are confusing and don't get to explaining what I'm trying to get done. I've been at it for 3 days and would like help. Unfortunately most videos or documents already have the entire thing complete and not explained what they did and so i dont figure out the proper steps to take. for now im just using a simple mesh consisted of 3 boxes moving around each other. just so i can figure out how you take this from maya to ue4 and make it all work. but i get lost it whether i need a blueprint, and animated blueprint, and animated sequence, etc im just lost complete.
Your help will be most extremely helpful
asked Apr 04 '15 at 08:46 AM in Using UE4
Before export you need follow this instruction:
If this done, you can export animated skeletal mesh to FBX.
How to import animation, you can see in this tutorial.
And do not forget to look:
answered Apr 04 '15 at 10:42 AM
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