Using Panner Node on a Noise Node
I'm trying to pan the result of a Noise node. There is no UV input in the Noise node and I couldn't figure out how to apply the Panner. This would useful for other areas of my project where I am not using a Texture Sample. Please help
asked Apr 04 '15 at 01:57 PM in Using UE4
You need to break the result of the panner and feed it into a MakeFloat3 node. You can then feed the result into the Position of the Noise (see attached picture). Also make sure you have proper values for the noise's scale or you won't see anything. In my example the scale is 10.0.
Hope that helps!
answered May 11 '15 at 04:26 PM
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