World Machine Landscape Splat Map Problem

Hey All.

I’ve generated terrain and exported Splat Map, Normal Map and actual terrain using World Machine succesfully. Then imported them to unreal without any problem.

I’ve created material combining Material Functions and Splat Map Colors using Layer Blend.

But i could not figure out why my material looks black so far.

Any suggestions? :slight_smile:

Landscape view.

Here is my setup

Texture Sample is my splatmap. Also my Landscape Coordinates and Terrain size are also same. 2049.

Ok. Finally i have found it.

Its because of the resolution sizes. It has to be power of 2. Not 1,3,5… etc.

Resizing them to 2048 solved it.