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[Closed] Addition RootMotion & Character Mouvement

I there I'm trying to use simultaneously root motion and mouvement. In my animBP i'm using an animation that use root motion for the dash(the dast is include in the animation). So when I call this animation play well and the capsule is moving according to the root. The problem is that when the animation is playing, I can't control my character (direction and rotation). So I would like to know if root motion can be additive with the mouvement I'm giving to my character and how? Thank you!

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asked Apr 04 '15 at 05:28 PM in Blueprint Scripting

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reiv
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The question has been closed Apr 04 '15 at 06:56 PM by eXi for the following reason:

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answered Apr 04 '15 at 06:56 PM

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eXi
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