Procedural Mesh Materials get a weird split
I followed the Procedural Mesh wiki and have my mesh generating nicely, I set my UVs properly so the texture is orientated properly except I get this weird effect where one triangle of the mesh seems to have a bump a map where the other one doesn't.
Here's a screenshot:
I'm using the M_CobbleStone_Rough material from the Starter Content in this pic.
asked Apr 04 '15 at 05:43 PM in C++ Programming
Using a material that has nothing applied to Normal fixes this problem. I have no idea why.
answered Apr 07 '15 at 07:07 PM
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