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Procedural Mesh Materials get a weird split

I followed the Procedural Mesh wiki and have my mesh generating nicely, I set my UVs properly so the texture is orientated properly except I get this weird effect where one triangle of the mesh seems to have a bump a map where the other one doesn't.

Here's a screenshot: alt text

I'm using the M_CobbleStone_Rough material from the Starter Content in this pic.

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asked Apr 04 '15 at 05:43 PM in C++ Programming

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GunBunnyStudios
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Using a material that has nothing applied to Normal fixes this problem. I have no idea why.

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answered Apr 07 '15 at 07:07 PM

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GunBunnyStudios
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