GPU Profiling Without Editor Open?
Is there a way to open the GPU profiler ("profilegpu" command) from a game that isn't being run through the editor? I want to do profiling without the editor open to get the most accurate results, but that command doesn't seem to do anything if I didn't launch the game through the editor. Thanks!
(To be clear, I don't want the CPU profiler that's available in the UnrealFrontend utility. I want the GPU profiler.)
Bit late, but if someone stumbles in searching for the answer:
When you press CTRL+SHIFT+, (comma) in a standalone game, UE saves the GPU profiling (and more) values in a log file. You can find it in ../ProjectName/Saved/Logs/ProjectName.log
answered Jun 29 '17 at 01:34 PM
OK, I've figured this out at least partly. ctrl-shift-comma and/or the ProfileGPU command actually do run a GPU profiler even when you're outside the editor, they just don't pop up the GUI. If your game is connected to the UnrealFrontend, you can see the text version of the profile in the console:
I'm guessing there's still a way to get a GPU Profiler GUI to display this data, but I haven't found it yet. If anyone knows how, please let me know!
answered Apr 06 '15 at 06:08 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here