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Jump Speed

I'm looking for a way to make my character rise as fast as he falls when he jumps. So far when I've played with the gravity it only seemed to change the speed of his descent. While the jump Z velocity only affects the height. Any help?

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asked Apr 04 '15 at 10:38 PM in Blueprint Scripting

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Characther movement component of the character the jump Z velocity should work. Otherwise manualy set physics linear velocity bleuprint.



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answered Apr 05 '15 at 12:02 AM

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avatar image ignika98 Apr 05 '15 at 10:27 AM

Is there something wrong then? Cause I have a feeling that jump z velocity SHOULD do the trick, but it doesn't.

avatar image ignika98 Apr 10 '15 at 11:29 PM

I figured it out, JumpMaxHoldTime was messing with my jump for some reason.

avatar image Compguy321 Jun 11 '16 at 02:47 PM

How can I modify this value in a blueprint? I am looking to have "jump strength" be something the player can modify in my game.

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