Jump Speed

I’m looking for a way to make my character rise as fast as he falls when he jumps. So far when I’ve played with the gravity it only seemed to change the speed of his descent. While the jump Z velocity only affects the height. Any help?

Characther movement component of the character the jump Z velocity should work. Otherwise manualy set physics linear velocity bleuprint.

Eric

HyperReuts

Is there something wrong then? Cause I have a feeling that jump z velocity SHOULD do the trick, but it doesn’t.

I figured it out, JumpMaxHoldTime was messing with my jump for some reason.

How can I modify this value in a blueprint? I am looking to have “jump strength” be something the player can modify in my game.