Problem migrating individual folders?

Hi!

UE 4.7.4.

In my project textures not have a dependency. I press RMB on Texture folder and select Migrate. I not see a problem. It is my Asset Report. Can you provide some screenshots?

Sure, I can grab some pictures a bit later, but I’m in the middle of some other stuff this second. I can follow up on my question with more information that might help address my issue.

I believe I have found the issue now, but still no real solution.

My Gun class references the Character a couple times, as well as a couple other things (like some sounds.) These references make the Migrate require the Character, which in turn then makes the Migrate require tons of other content in the game (because the Character requires them too.) It appears to be a cascade of content needing other content.

Perhaps a better question is - is there an easy way to sever those connections? I don’t mind hooking them up in the other project and have non-compilable blueprints when I first migrate the Weapon and Gun class over.

Hello!
I’m having trouble with something…

Down in my Blueprints folder (Content/Blueprints/) I have a folder called “Weapons” and in that folder I have a parent class, Weapon, and a child class, Gun. I’ve done these up in Blueprint graphs. In that folder I also have all my guns which are children (or derivatives?) of the Gun class. This all works great and I have a sweet gun system.

I have another project I want to move this gun system into. If I go to the folder /Content/Blueprints/ and right click on the Weapons folder and press “Migrate” it tells me it wants to migrate the entire project. I’m not just talking about dependencies, I mean it wants to migrate every blueprint, every asset, every sound (even non-gun sounds), every character animation, everything.

Is this how it’s supposed to work? Am I missing something? I just want to bring my Weapon and Gun class over to a new project without having to re-create it all.

Thanks for reading!