Out of curiosity, how do you do vector transforms in UE4 now? In UnrealScript, it was done this way:
native(275) static final operator(22) vector << ( vector A, rotator B );
native(276) static final operator(22) vector >> ( vector A, rotator B );
I looked through Vector.h and there doesn’t appear to be any equivalent indicator…
Does this carry over from Unrealscript? And if so, how? Is it done as a special shorthand operator in unrealscript?
Thanks for your time.