How do I change the range of an EQS mid game?

I have a sentry that gets it target from an EQS. I want to have muliple sentrys with different ranges so that one sentry can only target enemies that are close and another sentry that can target enemies from far away. For that I have to change the range setting of the EQS generator mid game (preferably with visual scripting) and I have no idea how to do this.

If you’re already using EQS, I would suggest creating your own EQS generator for your turrents. This way you can have the Generator pull settings from your turrents Actor to do distance checks. This is one way I see this happening during runtime!

Here is a link to the documentation!

https://docs.unrealengine.com/latest/INT/Engine/AI/EnvironmentQuerySystem/UserGuide/index.html

Peter