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Is Unreal Networking suitable for a VR Chat Type application?

I'm trying to build a VR chatroom with 3d positional audio and am trying to build a prototype as a first step.

I love the simplicity on UE4's blueprint networking, but the hosting and running of the servers seems to be a bottleneck and a timesink. There are multiplayer as a service products such as Photon that are commercially available and pretty affordable. Does anyone with experience building multiuser experiences on Unreal have any insight as to whether or not I should use UE4 or another one of these hosted services?

I'm sorry my question is vague, but I've looked into many of them and they all seem to be good. The important thing is ease of use, and ability to rapidly prototype. I don't necessarily need something production ready.

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asked Apr 05 '15 at 02:51 AM in Using UE4

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malrion
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