rendering 3d object(mesh/static objects) in UMG?

is there any UMG object where i can render 3d object?

like this one:

[link text][1]
[1]: t3d 3dGuiObject control - YouTube

You can use RenderTargets together with scene capture 2D (Content Examples Sample Project for Unreal Engine | Unreal Engine 5.2 Documentation) to capture a scene and use this as texture/material for a UMG image.

I recently wrote a blog post/step by step tutorial precisely about this.

Here it is.
And here is the related GitHub project.

Hope it helps!

How to capture it in a separate scene or level invisible in current world?