Decreasing Texture resolution within Editor?

Hello,

this is probably something obvious, however I’m not exactly sure, if it exists and if, how to achieve it in the texture settings:

Currently I create high-resolution textures and then low-resolution equivalents that I import in the editor, as I’m targeting mobile and I don’t want 2-4k resolutions for less important stuff (as I’m targeting mobile). Can I just import the high-resolution texture and tweak some settings to downsample that at cooking? (so I don’t have to create multiple assets and instead handle that in the editor)

Thanks for your help :slight_smile:

Okay, I saw that option but I wasn’t sure about it, but it’s exactly what I hoped for! Thank you!

Go to the texture and go to the compression settings. One of the options is to set the max in-game resolution. It’ll display at that resolution in-game and will only cook to that resolution as well, lowering your package size. I’ve learned it’s good form to import them at high resolutions, or at least as high as you could ever practically want, and set the max in-game from there. It gives you options and control without having to do a bunch of resizing and reimporting.

Exactly what I needed to know too. Thanks.

One of the top search results! Perfect

Jeepers. Just come across this answer and thought was worth up vote and comment! For ages I’ve been resizing externally and having pain of maanging multiple sizes. This is one of those small things thatll be soooo helpful! Thanks!