So from down left you can see Cast to RotController and in RotController i have set up variable “Held”
which is supposed to set Held true when pressed and set Held false when released, however this is not happening, what happens instead is character emptying clip after clip and just keep reloading (5sec delay to Magazine set)
and it will never stop so it obviously is ignoring the “held” variable here? i dont see any other way why it would just keep going.
Here is the controller, and even tho there is two inputs for same button (left click) neither one should not consume inputs or anything like that, is there something im not considering here? or should i go some other way about it? i tried LoopWBreak but that had the exact same problem.
Yeah and ignore few extra Branches and stuff that isnt connected, it’s getting messy after few hours
it’s now pretty clear it’s about input “released” not firing up, i change the key to “G” and it works perfectly but as soon as i change it back to the mouse there is no more “released”
whyyy in the world cant i get mouse inputs but i can get keyboard & xbox controller pressed and released??
here is a pic of newest set up and the problem is still exactly the same, there is no release firing up, ever.
unless i map it to another key, then it works just the way i think it should…
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We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.