Scale of actor not replicated
Hi everyone. I'm spawning a replicated actor on the server, in a pawn. Location and rotation are correct, but the scale always appears equals to 1 on the clients (correct on server). I simplified the script to the bone, but the issue persists. It seems like a bug to me. Did anyone ran into this problem ?
asked Apr 05 '15 at 07:49 PM in Blueprint Scripting
Due to the post here, we've reported this bug as UE-14509 in our database. I'll update that post when I see any update on it. Thanks for the details!
answered Apr 27 '15 at 07:34 PM
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