Scale of actor not replicated

Hi everyone.
I’m spawning a replicated actor on server, in a pawn. Location and rotation are correct, but scale always appears equals to 1 on clients (correct on server).
I simplified script to bone, but issue persists. It seems like a bug to me.
Did anyone ran into this problem ?

Can you post a pic of BP?

Here it goes.

detail panel on screen refers to custom event.
So on this version, you see I just entered a value for scale. I also tested a version with a replicated variable. And Also a version where SlasherEffectDisk (a componant of pawn where’s in) transform was sent to my actor entirely.
All of them have same effect => location and rotation are correct for both client and server, but scale appears to be equal to 1 for client, and is correct for server.
actor is set to be replicated.
I sure hope It’ll help you help me =)

Oh, and right after posting this comment, I tested to send a replicated variable through custom event as an input, and use it for scale. Same results.

And sorry, When I moved my custom event closer to this part of script, i forgot to move SwitchHasAuthority along with it. I thought it could be of importance. Well, it works just same wether Switch is present or not.

Hi all,

Due to post here, we’ve reported this bug as UE-14509 in our database. I’ll update that post when I see any update on it. Thanks for details!