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Scale of actor not replicated

Hi everyone. I'm spawning a replicated actor on the server, in a pawn. Location and rotation are correct, but the scale always appears equals to 1 on the clients (correct on server). I simplified the script to the bone, but the issue persists. It seems like a bug to me. Did anyone ran into this problem ?

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asked Apr 05 '15 at 07:49 PM in Blueprint Scripting

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avatar image vanlacke Apr 05 '15 at 10:07 PM

Can you post a pic of the BP?

avatar image killfassil Apr 06 '15 at 08:22 AM

Here it goes.

The detail panel on the screen refers to the custom event. So on this version, you see I just entered a value for the scale. I also tested a version with a replicated variable. And Also a version where the SlasherEffectDisk (a componant of the pawn where's in) transform was sent to my actor entirely. All of them have the same effect => location and rotation are correct for both client and server, but the scale appears to be equal to 1 for the client, and is correct for the server. The actor is set to be replicated. I sure hope It'll help you help me =) alt text

avatar image killfassil Apr 06 '15 at 08:29 AM

Oh, and right after posting this comment, I tested to send a replicated variable through the custom event as an input, and use it for the scale. Same results.

avatar image killfassil Apr 06 '15 at 08:48 AM

And sorry, When I moved my custom event closer to this part of the script, i forgot to move the SwitchHasAuthority along with it. I thought it could be of importance. Well, it works just the same wether the Switch is present or not.

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Hi all,

Due to the post here, we've reported this bug as UE-14509 in our database. I'll update that post when I see any update on it. Thanks for the details!

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answered Apr 27 '15 at 07:34 PM

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