x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Crash on removing static component where parent not static on startup

Hi,

Recently I ran into an issue where I can't load up some maps on 4.7 that previously loaded fine. I'm using latest GitHub build for 4.7.5 but last official 4.7.4 had the same issue. One map loads fine, but a couple of other maps crash on startup whether I try to open them from the editor or set the editor default map to be one of the ones with issues.

 MachineId:D47B853049B93D1BF2971CB4BB59413F
 
 Unknown exception - code 00000001 (first/second chance not available)
 
 Assertion failed: !bRegistered || AttachParent->AttachChildren.Contains(this) [File:C:\Users\user\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\SceneComponent.cpp] [Line: 1093] 
 Attempt to detach SceneComponent 'DefaultScene
 
 KERNELBASE + 35740 bytes
 UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 292 bytes [c:\users\user\documents\github\unrealengine\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
 UE4Editor_Core!FOutputDevice::Logf__VA() + 248 bytes [c:\users\user\documents\github\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
 UE4Editor_Core!FDebug::AssertFailed() + 1079 bytes [c:\users\user\documents\github\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
 UE4Editor_Engine!USceneComponent::DetachFromParent() + 364 bytes [c:\users\user\documents\github\unrealengine\engine\source\runtime\engine\private\scenecomponent.cpp:1093]
 UE4Editor_Engine!AActor::DetachRootComponentFromParent() + 30 bytes [c:\users\user\documents\github\unrealengine\engine\source\runtime\engine\private\actor.cpp:1241]
 UE4Editor_Engine!UWorld::DestroyActor() + 865 bytes [c:\users\user\documents\github\unrealengine\engine\source\runtime\engine\private\levelactor.cpp:493]
 UE4Editor_Engine!UChildActorComponent::DestroyChildActor() + 451 bytes [c:\users\user\documents\github\unrealengine\engine\source\runtime\engine\private\childactorcomponent.cpp:286]
 UE4Editor_Engine!UActorComponent::DestroyComponent() + 350 bytes [c:\users\user\documents\github\unrealengine\engine\source\runtime\engine\private\actorcomponent.cpp:849]
 UE4Editor_Engine!AActor::DestroyConstructedComponents() + 608 bytes [c:\users\user\documents\github\unrealengine\engine\source\runtime\engine\private\actorconstruction.cpp:235]
 UE4Editor_Engine!AActor::RerunConstructionScripts() + 3493 bytes [c:\users\user\documents\github\unrealengine\engine\source\runtime\engine\private\actorconstruction.cpp:424]
 UE4Editor_Engine!ULevel::IncrementalUpdateComponents() + 521 bytes [c:\users\user\documents\github\unrealengine\engine\source\runtime\engine\private\level.cpp:745]
 UE4Editor_Engine!UWorld::UpdateWorldComponents() + 820 bytes [c:\users\user\documents\github\unrealengine\engine\source\runtime\engine\private\world.cpp:1215]
 UE4Editor_UnrealEd!FUnrealEdMisc::CB_MapChange() + 173 bytes [c:\users\user\documents\github\unrealengine\engine\source\editor\unrealed\private\unrealedmisc.cpp:930]
 UE4Editor_UnrealEd!TBaseRawMethodDelegateInstance<0,FUnrealEdMisc,void __cdecl(unsigned int)>::ExecuteIfSafe() + 14 bytes [c:\users\user\documents\github\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:582]
 UE4Editor_UnrealEd!TBaseMulticastDelegate<void,unsigned int>::Broadcast() + 165 bytes [c:\users\user\documents\github\unrealengine\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:1030]
 UE4Editor_UnrealEd!UEditorEngine::Map_Load() + 7326 bytes [c:\users\user\documents\github\unrealengine\engine\source\editor\unrealed\private\editorserver.cpp:2340]
 UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() + 349 bytes [c:\users\user\documents\github\unrealengine\engine\source\editor\unrealed\private\editorserver.cpp:5680]
 UE4Editor_UnrealEd!UEditorEngine::Exec() + 797 bytes [c:\users\user\documents\github\unrealengine\engine\source\editor\unrealed\private\editorserver.cpp:5180]
 UE4Editor_UnrealEd!UUnrealEdEngine::Exec() + 273 bytes [c:\users\user\documents\github\unrealengine\engine\source\editor\unrealed\private\unrealedsrv.cpp:742]
 UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() + 789 bytes [c:\users\user\documents\github\unrealengine\engine\source\editor\unrealed\private\filehelpers.cpp:1910]
 UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() + 216 bytes [c:\users\user\documents\github\unrealengine\engine\source\editor\unrealed\private\filehelpers.cpp:3070]
 UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() + 2263 bytes [c:\users\user\documents\github\unrealengine\engine\source\editor\unrealed\private\unrealedmisc.cpp:299]
 UE4Editor_UnrealEd!EditorInit() + 3254 bytes [c:\users\user\documents\github\unrealengine\engine\source\editor\unrealed\private\unrealed.cpp:86]
 UE4Editor!GuardedMain() + 925 bytes [c:\users\user\documents\github\unrealengine\engine\source\runtime\launch\private\launch.cpp:133]
 UE4Editor!GuardedMainWrapper() + 26 bytes [c:\users\user\documents\github\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
 UE4Editor!WinMain() + 249 bytes [c:\users\user\documents\github\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
 UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
 
Product Version: Not Selected
Tags:
more ▼

asked Apr 05 '15 at 08:08 PM in Bug Reports

avatar image

druidsbane
187 11 21 171

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

Turns out the problem was that I had an object added to multiple maps. In the latest map I had set the actor to static whereas previous maps hadn't set it to static. In C++ there was some new code that set submeshes to static regardless of whether the parent was static or not. That caused the assert to fail on startup as it was loading and unloading meshes.

more ▼

answered Apr 05 '15 at 08:37 PM

avatar image

druidsbane
187 11 21 171

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question