How to Make a 2d Particle System
Hi BrentB -
You can get there with some minor limitations when it comes to colliding with a Pawn, but Sprite Collision should work. I have attached to 4.7.4 assets below ( a Material and a Particle System) which you can add to a level for testing purposes. In general though it comes down to making sure all of your particle sprites exist in the Y plane at all times of their life. and then placing your emitter in the same Y plane as the Paper2D Sprites you want to collide with. (Obviously you want to set up Sprite Collision as well).
Hopefully that makes since and the test assets can give you a starting point to build off of -
Also, you may need to re-add the M_TestParticle to the P_CollisionTest System when you load the assets into your project the first time.
answered Apr 08 '15 at 02:55 PM
Lovecraft_K ♦♦ STAFF
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