Endless Runner Tutorial in Unreal 4.7 keeps crashing on infinite loop.
Hi, I'm learning the engine through the tutorials, i've done a couple of them, however, in the endless runner tutorial, from the point where I make the child Blueprint of the floor tile and access it through a Floor Tiles Array, once the Pawn crosses the first Trigger Collider, the game crashes and reports an infinite loop.
I've double checked every step of it, the tiles seem to be working when i simulate the game, it's when the runner Pawn triggers the Add floor Tile Function that the Bug happens and crashes the game. And Also, only when the FloorTilesArray is being used in place of the single Floor_BP.
Another thing I've noticed is that when I compile the FloorTile the RunGameMode BP gets decompiled, and vice-versa. Also when it crashes it says
Script call stack:
"Function /Game/ThirdPersonBP/Blueprints/PickUp.PickUp_C:BndEvt_PickupItem_K2Node_ComponentBoundEvent_127_ComponentBeginOverlapSignature_DelegateSignature Function /Game/ThirdPersonBP/Blueprints/PickUp.PickUp_C:ExecuteUbergraph_PickUp"
Here my blueprints so far:
Is it something i've done or...?
asked Apr 05 '15 at 10:46 PM in Blueprint Scripting
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