CPU Particles collision using local space
I'm trying to figure out if there is any way to make my CPU particles count as collided if they hit a wall due to using local space.
I got a player which I have added particles to, and I decided to use local space on the particle emitters to prevent the player outrunning the particles.
It collides fine when they hit the ground, but when I move the player, the "use local space" cause the particles to go through walls without colliding with the walls.
Is there any fix for this? (I feel like I have played around with most of the Collision settings, but I might be doing it wrong)
asked Apr 05 '15 at 10:33 PM in Rendering
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