Right place for constructing work after constructor
Hi, I want to do construction work. Not in BeginPlay, because it needs to happen right when the actor gets created.
The problem is, I need value overrides from Children Blueprints, so in the constructor, the properties doesn't have the values defaulted in a blueprint.
Is OnConstruct the right method to override for this?
asked Apr 05 '15 at 11:54 PM in C++ Programming
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