Cull distance volume is overriding my terrain foliage culling settings. How can I make my trees ignore the cull distance volume?
So I just recently added a cull distance volume to my project and it is working fine except it culls my foliage. I already had foliage culling settings that were working before but they seem to be overpowered by the new cull distance volume. I know that with regular objects in the scene I can uncheck "Allow Cull Distance Volume" in the LOD settings from the details panel but I can't find an equivalent for terrain foliage. Is there a way to get the foliage to use its original cull settings and ignore the cull distance volume?
asked Apr 06 '15 at 02:41 AM in Using UE4
This is not currently an option, however I have entered a feature request, UE-13323 to be considered by the development staff.
answered Apr 06 '15 at 07:07 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here