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Cull distance volume is overriding my terrain foliage culling settings. How can I make my trees ignore the cull distance volume?

So I just recently added a cull distance volume to my project and it is working fine except it culls my foliage. I already had foliage culling settings that were working before but they seem to be overpowered by the new cull distance volume. I know that with regular objects in the scene I can uncheck "Allow Cull Distance Volume" in the LOD settings from the details panel but I can't find an equivalent for terrain foliage. Is there a way to get the foliage to use its original cull settings and ignore the cull distance volume?

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asked Apr 06 '15 at 02:41 AM in Using UE4

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Hi Misciagno3d,

This is not currently an option, however I have entered a feature request, UE-13323 to be considered by the development staff.

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answered Apr 06 '15 at 07:07 PM

avatar image DavidM May 03 '17 at 01:21 AM

Is there news about this? I currently have the problem that having cull distances on foliage and having a cull distance volume surround the level dont work well together.

avatar image Sean L ♦♦ STAFF May 05 '17 at 06:05 PM

Hey DavidM,

I've provided the link to the issue on our public tracker below so you can keep an eye on the status of the issue: https://issues.unrealengine.com/issue/UE-13323

At this time, however, there is no indication of when/if this feature will be implemented.

Have a great day

avatar image Alex Chozabu P-B Jul 26 '17 at 10:12 PM

Hey Sean Flint,

This is something I'd sure like to see implemented too - but the link to the tracked issue is invalid?

Is there any other way I can track the progress of this issue?

avatar image DavidM May 05 '17 at 06:07 PM

Thanks. So is my assumption correct that you should not have a cull distance volume AND foliage in the same level/area?

Since I use a lot of foliage and other meshes I currently just made the decision to not use the volume.

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