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Array in infinity level lead actor to x0.0y0.0z0.0

Hello, i'm doing a "temple run" like game.

I have 5 floors actors that move through the cenario and need, when they pass the field of view, go to the initial position to the infinity loop. I manage to do that perfectly without arrays, now that i transported to it my actors are going to the location x0y0z0.

alt text

what i'm doing wrong?

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asked Apr 06 '15 at 03:04 AM in Blueprint Scripting

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CaelB
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avatar image Narghile Apr 06 '15 at 04:47 AM

Curious, why do you have a -1 on + add node?

The actor your setting is not the same actor that you are getting the location from. (This my be intentional)

So if your actor Location is greater that 399, you want to make then move to X or Spawn at X?

Narg

avatar image CaelB Apr 06 '15 at 11:09 PM

The -1 on a + add node would function the same as a 1 on a - minus node, right?

Yes, thats intencional i'll repositionate the first block behind the second.

I want to move to x.

I've made it perfect with no arrays, but with every single actor, i'm testing with 5, but ara actually 15, thats why the array is a big help

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