Importing LOD Level 1 - Mesh rotated 90°
I want to import LOD level 1 in the static mesh settings and the LOD level 1 mesh imports 90° on its side.
The meshes are identical, except for less triangles and lower resoultion textures. I can import them as fbx one after another into my level without rotatiion.
It happens in 4.7.4 Does someone know why that is?
I am attaching an assets and a Test Project below, currently the only way to reproduce this effect would be to alter the Base Mesh in LOD0s original import rotation. However, this behavior has been corrected in 4.11.
answered Mar 01 '16 at 08:17 PM
Lovecraft_K ♦♦ STAFF
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