Access a variable from blendspace

My running blendspace has a variable called direction which i want to use for a feature in my code for facing the direction player is going. but i need this specific variabl help please

I think you need to create a C++ Class that extends the VimInstance, and expose the variable that way with a Get() function. That is what I would try at least, this is guessing. Then make a new Vim from your custom one in the Editor and add the blendspace, wiring up the direction. It could pass keep the character updated on the variable.

UCLASS()
class UYourVim : public UVimInstance
{
	GENERATED_UCLASS_BODY()
	
};