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PlayerState is null on clients


i have some issue with PlayerState object replication in multiplayer. For example, i've created ThirdPersonExample and in level blueprint i put this nodes to test: alt text I hit play in editor with 2 clients and dedicated server checked. log shows me this:

Client 1: Null

Client 1: Valid

Client 1: Valid

Client 2: Null

Client 2: Valid

Client 2: Null


So, is that normal? I think after PlayerState replicates from server to clients, it shouldn't be null?

Product Version: Not Selected
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asked Apr 06 '15 at 09:53 AM in Blueprint Scripting

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avatar image Rudy Q ♦♦ STAFF Apr 06 '15 at 05:57 PM

Hello AndrewFord,

I was unable to reproduce this issue on a dedicated server. However, I used pawn inside of my get all actors of class. This appears to have worked for me. If you change yours to use pawn do you still get the same result? If so, I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. What version of the engine are you using?

  2. Can you reproduce this issue in a clean project?

  3. If so, could you provide a detailed list of steps to reproduce this issue on our end?

avatar image AndrewFord Apr 06 '15 at 08:48 PM
  1. i'm using 4.7.4, downloaded through launcher

  2. i was doing my test on a clean project (ThirdPersonExample, Blueprint version)

  3. Sure

i've just created a clean project. Then, i opened level blueprint alt text alt text alt text

avatar image Rudy Q ♦♦ STAFF Apr 08 '15 at 08:58 PM

Hello AndrewFord,

Thank you for providing the information, however after following the steps provided I have still not been able to reproduce this issue on our end. I do have another question for you. Can you replace your "foreachloop" node with a new one? The data will sometimes not update.

avatar image AndrewFord Apr 11 '15 at 11:57 AM

I captured the video of this issue. YouTube Doubt it should work like this...

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1 answer: sort voted first

Hello AndrewFord,

After watching the video I noticed that the default character for the third person template was still in your level. I know this because you have 3 characters in your level (but only two players). This means when you play this project as a dedicated server there are no players left to possess this character. If you delete the default character out of your level this should solve your issue. I hope that this information helps.

Make it a great day

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answered Apr 13 '15 at 03:46 PM

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Rudy Q ♦♦ STAFF
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avatar image AndrewFord Apr 13 '15 at 06:09 PM

Hi, Rudy!

Yeah, removing the character helps. Thanks for the answer!

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