Can you change the audiocomponent outside of blueprints?

Does anyone know if you can make the audio component visible in the details tab when working with blueprint assets? So I can change the audio element between each instant of the object. I have had a brief look in the documentation but can not see any indiction that you can.

I am trying to do this to avoid making multiple copies of the same blueprint as it is only the audio is changing between the objects.

Thanks in advance

This is an interesting question. I am a junior programmer and Unreal (UE4) is my 2nd game engin: my first game engin is Unity. None of those engins show a solution to make an audio component visible.

In Unity you can add an audio component to a visible game object (or Actor like we say for Unreal). I didn’t see that in Unreal yet (I am still new on Unreal).

People from Epic forum answer very fast. I hope someone will be available to help you.

Good luck.