Variables on the GameInstance are not replicated
It seems variables on the
When I run this with two players and press, in the server game,
From the video Unreal Engine 4 Twitch Broadcast - Networking Framework, Tips & Tricks - Live from Epic HQ and the replication-logo in the blueprint I understood it should be possible to replicate also variables on the GameInstance.
Also, when I make a C++ project with a replicated variable, it requires me to implement
asked Apr 06 '15 at 01:35 PM in Blueprint Scripting
The GameInstance is itself not replicated, and exists only on the Server, so its variables won't be replicated either. Your best place for something you'd want replicated from the GameInstance would be the GameState, which is replicated.
Hope that helps!
answered Apr 07 '15 at 04:17 PM
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