Event not replicated in packaged game
I have an event in my player controller blueprint, called "LobbyPC". This event should be called from the game mode blueprint "LobbyGameMode".
When I run this in the editor, both strings are printed. When I run it in the packaged game, only "Game Mode handled" is printed.
I start the game as a listen server (MyGame.exe MyMap?listen) and there are no other clients connected to it.
Any help is much appreciated!
asked Apr 06 '15 at 01:23 PM in Blueprint Scripting
Every once in a while I check wether issues I posted here are still present. This time, I found out that the issue disappeared.
I don't know why - I didn't work on anything related to this event or multiplayer in the last few days. :|
If the issue reappears, I'll reopen the question.
answered Apr 11 '15 at 09:32 PM
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