Event not replicated in packaged game

I have an event in my player controller blueprint, called “LobbyPC”. This event should be called from the game mode blueprint “LobbyGameMode”.

Game Mode:

37583-gamemode.png

Player Controller:

When I run this in the editor, both strings are printed. When I run it in the packaged game, only “Game Mode handled” is printed.

I start the game as a listen server (MyGame.exe MyMap?listen) and there are no other clients connected to it.

Any help is much appreciated!

Could there be a setting that I overlooked or some code that I have to handle differently?

Or should I upload a stripped down version of my game for Epic to examine?

Every once in a while I check wether issues I posted here are still present. This time, I found out that the issue disappeared.

I don’t know why - I didn’t work on anything related to this event or multiplayer in the last few days. :expressionless:

If the issue reappears, I’ll reopen the question.