GetHitResultUnderCursor sometimes isn't working
So i've been using this function for a while at had no problems but today I decided to raise my camera high above the map and it started causing trouble. From time to time the hit result does not happen and it returns location as 0,0,0
It's used all over my project but I made a simple demonstration in the controller. This is attached to a tick event, and I am simply printing a string whenever the vector is really low (below 1 in length which shouldn't normally happen). You can also see the demonstration in a gif below.
How can I solve this? Thanks.
asked Apr 06 '15 at 03:13 PM in Blueprint Scripting
Have you tried setting the "Trace Visibility" to "Camera"?
answered Apr 06 '15 at 04:20 PM
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