Incorrect actor name after mesh change

Hello.

I have a little problem with actor naming, here’s an example:

I have an actor on the map, actor name is Wall1, then I’l copy it, now I have Wall1, and Wall2.
Now I will change the staticmesh of Wall2, to mesh called Floor1, but in the editor, actor still named Wall2, not Floor1, is there a way that editor auto change the name of an actor, depends on the staticmesh name?

The problem is, that now I have a lot of Wall1-5 actors, that definitely not a wall.