Blueprint communication between levels?

Hi,

I’m trying to set up a switch that when pressed in one level, activates a door in another level. The switch is part of a level blueprint and the door is its own blueprint in its level.

Is what I’m trying possible and if so how could I make it work?

Thanks.

If I understood everything in the learning twitch of the multiplayer shootout, then the gameinstance blueprint class is your guy. It’s supposed to persist through level changes if I’m correct.

You are correct, here is a very nice video about it: