Crash using 'Shot' command after using "HighResShot 2"
Not a serious problem but there's some strange behaviour on my end with the HighResShot 2 command when used in combination with Shot. They both work fine when used on their own, but when I use them in a specific order (first HighResShot 2 then Shot right after that) it crashes the editor. When I go to the screenshots folder I find a completely blank (0 KB) bitmap image file with a default screenshot name (ScreenShot00001.bmp etc.).
It always happens, but only when the commands are used in the order I mentioned above, any other combination works fine. I'm pretty sure I remember having this crash back when I was using UDK as well.
Another thing, the GPU driver crashes and is reset by Windows when using HighResShot 4 or higher, I'm aware that this generates an insanely high resolution so a crash is predictable but it's a bit dangerous since a driver reset crashes a lot of programs including the engine and the launcher itself which might have people lose work if they accidentally typed a number that's too high.
asked Apr 06 '15 at 06:05 PM in Bug Reports
As you mentioned, depending on the GPU you are using and your system specifications, the High Resolution Screenshot is known to cause crashes and will definitely be unstable when using really large multipliers. The documentation has a small warning about this as well so users know they are dealing with a tool that is not completely stable at the moment.
High Resolution Screenshot
With that being said, I also tested what you are reporting and was not experiencing the same crash. I used the console command 'HighResShot 2' and when that completed, immediately used the 'Take a Screenshot' button within the High Resolution Screenshot Tool. I then navigated to my 'Saved' folder within the specific project and had the two high resolution shots saved as images within that folder.
If my steps or process differ from yours, please let me know what I need to do in order to reproduce the issue you are reporting. Since the high res shot is dependent on your GPU, would you mind providing me with your dxdiag as well?
answered Apr 06 '15 at 08:00 PM
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