x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Using normal maps on transparent materials?

Trying to apply a normal map on my translucent material. The normal map works on a standard material but stops when I set it to translucent. The normal map input pin hasnt been greyed out either so it has confused me a bit.

Product Version: Not Selected
Tags:
more ▼

asked Apr 07 '15 at 12:14 AM in Rendering

avatar image

Jon Langford
69 16 14 15

avatar image Bloodprime Nov 27 '15 at 05:00 PM

Options have changed in 4.10, does anybody know what this is called now? Thx!

(comments are locked)
10|2000 characters needed characters left

2 answers: sort voted first

Just turn translucency lighting mode to "TLM Surface" and it works. It's under the translucency tab in the details panel when you select the attributes node. ; )

more ▼

answered Apr 07 '15 at 01:45 AM

avatar image

AttemptD
1k 165 161 354

avatar image Jon Langford Apr 07 '15 at 09:11 AM

Thank you, Worked perfectly :D

avatar image AttemptD Apr 07 '15 at 04:05 PM

No problem!!

avatar image Pedro Palacios Feb 08 '16 at 05:38 PM

Can you be more specific please? I am in version 4.10 and I dont find the TLM surface

avatar image Bloodprime Feb 08 '16 at 06:23 PM

You want 'Volumetric Non-Directional' under Lighting Mode. It's called that now.

(comments are locked)
10|2000 characters needed characters left

You want 'Volumetric Non-Directional' under Lighting Mode. It's called that now.

more ▼

answered Feb 08 '16 at 06:23 PM

avatar image

Bloodprime
16 1 2

avatar image Derjyn Jan 25 '17 at 04:34 AM

Volumetric Directional, rather :)

avatar image AH642 Mar 05 '19 at 05:31 AM

Tnx all, however firstly I went after "Surface TranslucencyVolume" because AttemptD said surface TLM. It seems the Metalic Specular and Roughness are active only in Surface TranslucencyVolume and Surface ForwardShading (based on the names I think the shading one must have lighter weight, not sure). (update 4.20.2)

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question