Spline Component Path Editing

4.7.4

Spline component is not editable inside a blueprint, but is editable in map editor.

Inside a blueprint the spline component will not react when the end point is clicked and there is no context menu to add or remove points.

Hi Taisaku,

Thank you for the report. I’ve entered this as a Feature Request in our tracking software and our developers will be investigating further. We will post back here with updates as we have them.

Cheers,

TJ

Is the issue still not solved as i’m facing it in 4.7.6 ?

Hi VeerChidar,

Please keep in mind that a feature request is not a guarantee of implementation. As of 4.8, this feature is still being considered and has moved up in priority.

4.9.2 still not fixed… almost a year passed

nothing solved about it?
Is there another way to fix this?

Hi FilipeTessaro,

This feature request has been backlogged for the moment, but it is something that we would like to implemented in the future.

Your current options for setting up a spline is to either set it up in the viewport or, what we recommend, inside of the blueprint Construction Script.

This still blocks the ability to spawn blueprint actors with the same spline. Could we at least get the “apply instance changes to blueprint” option working for splines? Thanks!