How to change character speed?

Hi, I want my character, defined in C++, to move faster, and would like to set that in the editor or through Blueprints. I know that in my character blueprint I can increase Max Walk Speed, but that isn’t progressive and looks weird, because when starting walking it’s still as slow as before. and some seconds after, when the character can reach the maximum speed. is much faster (that’s unbalanced). I just want a more proportional increase in speed.

Do you know how to do that? I wouldn’t mind setting it in C++ (for example if it exists something like UnrealScript’s GroundSpeed).

If you increase the Max Acceleration and the Max Walk Speed it should solve the initial slow walk speed.

Yes, it does, thanks for the suggestion, now I can really adjust the balancing.