Setting an Instigator to dynamically spawned character

One quick question. I found something and I am not sure if it’s a bug.

When I try to spawn a Character by using Spawn Actor from Class and try to set an Instigator, the spawned Character doesn’t get assigned that particular Instigator. Instead, he has some other one.

On the other hand, I really need every spawned character to be aware of “whom he belongs”. In other words, I want it to have a reference to the Default Pawn (set in GameMode) so he could have access to Player State that holds variables such as score and health.

I am asking all of this because in a multiplayer game I don’t see another way to know whom every spawned Character/Actor in the level belongs to.

So, how to set an Instigator to dynamically spawned Characters?

Please, I need this in answer in order to proceed. I feel discouraged.

don’t think it is possible.