Any way to toggle the "Use Splitscreen" option during gameplay?
During actual gameplay we want to use splitscreen, but in a menu I want a single screen, four players added so that I can read their inputs for a "Ready Up" system.
I reckon I want to be able to uncheck/ check the "Use Splitscreen" option usually found in the DefaultEngine.ini, but is there a way to do that during runtime?
We need this to be done via blueprints, or by adding a static function to an already implemented plugin (C++).
asked Apr 07 '15 at 09:57 AM in Blueprint Scripting
if you need to toggle splitscreen in game, you will need to use c++.
if you want to expose it to blueprint, you can put it in a blueprint function library like this:
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