Overlapping UVs in Open World Demo Collection
I've been playing around with the assets found in the Open World Demo Collection, and they seem to be pretty nice in general. However, the trees have overlapping UVs. What's more, since 4.7 got rid of the "Generate Unique UVs" option in the Window menu of the static mesh editor, I don't have any way of fixing this.
asked Apr 07 '15 at 11:57 AM in Rendering
You are still able to generate Lightmap UVs in the editor. The process changed in 4.5 when the new method of generating lightmaps was introduce.
You can follow these steps to generate your lightmap UVs: https://wiki.unrealengine.com/LightingTroubleshootingGuide#How_do_I_generate_lightmap_UVs_in_the_editor.3F
Also, which tree is giving you the issue? I can take a look on my end and offer some help if there is an issue.
answered Apr 13 '15 at 08:17 PM
Tim Hobson ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here